Thursday, July 18, 2024
Saturday 20 JULY 2024 - Terry's Elementalist campaign - Session 0-1... and beef.
Session 0 (and maybe session 1)
Character Creation
I will be using both the Free Archetype and Dual Class option, however, for the Dual Class, each character will be a single element kineticist. The character builder does not enforce your second class main attribute, but please make sure you take both of your class attributes unless constitution is somehow the class attribute for both classes (I don't think any other class uses constitution).
I would prefer each character specialized in a different element, Matt has already chosen Metal, and I would like Rob to play Wood if we continue this campaign after his summer vacation (and if he randomly joins us). That leaves the classic elements of Air, Earth, Fire and Water for Dwight and Paul to choose from. From an in-character perspective, this element appears to be something innate to you merely awakened by the fire fruit diet you've been on since you were able to eat solid food; it is fate or destiny or maybe even chance, but it is not something the character chose for himself, and he may dislike the hand fate has dealt him in-character. Fire Grove citizens refer to their elemental powers as their Inheritance of Dragons. I'll post more world building shortly.
Most backgrounds will be acceptable other than one suggesting loyalty to foreign nations or suggesting recent planar migration. New Lore skills for the campaign will be “Lore: Fire Grove”, “Lore: Fire Fruit” and “Lore: Draconic Inheritance”.
For gear, keep your starting gold. Each character has been gifted a Class Kit of choice, a type one bag of holding replacing the backpack (holds 25 bulk, worth 75 gp), a mundane weapon melee of choice made of sisterstone, a mundane ranged weapon of choice with 20 pieces of standard ammo and one piece of cold iron or silver ammo, an adamantine dagger and a mundane set of armor (also sisterstone if applicable). Add a Gate Attenuator to your character sheet, but remember you don't have it yet (it will be gained shortly and I don't want to lose time looking it up).
Characters start at second level, you may opt to wait for the game to start to pick your free archetype, or pick it before starting. Have third level also prepared in case we get that far. I expect day one to be a short adventure after introducing characters. Their first real adventure will actually take them off the island searching for a lost pathfinder. (It is a module named “Second Confirmation”)
The characters are expected to play nice with the pathfinders, and will be working for them in the first adventure. Each character may decide if they like the pathfinders or if they are just taking advantage of their resources (or spying on them). The pathfinders have a lodge at the base of the cliff monitoring the archeology/looting of bones and other treasure, along with multiple other university embassies. The Mwagni are also present, and actively recruiting new attendants. They seem particularly adept at finding “good” people.
Please post your element, non-kineticist class, race and primary weapon and armor.
Do we have a Campaign name and password setup yet so character sheets can be shared?
No idea how to get Dual Class to work in the online tool, and there's some evidence it isn't available.
GM 7985
PW ELEMENT
I'm going to start a new post for next week. And will include some world building stuff there and a repeat of the character creation.
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