Sunday, April 26, 2009

Shadowrun IC Posts (post 4/25/2009 session)

For shadowrun, for those who weren't there yesterday, congratulations, you've survived your freshmen year in The Hannim School for Gifted Children. This means you get 100 karma. In general, you can only raise any given trait by one point. You may also raise magic by two, due to the unusual magical experiences you've had, you may purchase multiple grades of initiation since you're in a group, and if you do not have the knowledge skills of metallurgy, botany, zoology, or geology, you may purchase raise them up to level 2.

Anyone interested can also spend ten karma points to buy the matial arts quality and/or four points to purchase maneuvers (you can only have two maneuvers for each purchase of the martial arts quality, and the martial arts quality may only be purchased up to four times total, whether you purchase new powers form the same martial art or learn a new art).

You need to agree on your magical group strictures, the people there yesterday suggested:
Exclusive Ritual (you can't perform magical rituals with people not in the group)
Fraternity (You must help group members if it is withing your power to do so)
Deed (You must perform a service for the group on a regular basis, such as finding magical materials or going on astral quests to get magical formulas for the group)
Material Link (All members must provide a material link to the group. This allows the group to easily perform ritual magic on any member or ritually track members)

The NPCs added to your group will be more useful if you have more strictures. More group members (assuming you're willing to recruit classmates) means more pseudo-contacts, and occasionally magical backup or magical assistance.

You also have a summer assignment to complete before class begins, since your habitat for metahumanity project didn't get finished do to an attack. You must locate additional magical reagents, and get them refined. Refining requires the enchanting skill, but you can bargain with other students (or each other) to get refined reagents. The income from your jobs will be consumed in travel expenses. Early class projects will include making ritual materials for those perusing the enchanting skill.

Please post your relevant skill and attribute totals for finding, collecting and refining reagents:

Find Reagent: Intuition + Survival (outdoors group)
Raw reagents (Extended Test, 8 successes required, 1 hour per test)
Refined Reagents (16, 1 day)
Radical Reagents (12, 1 week)

Gathering Test (made only if you find reagents)
Animal Reagents: Intuition + Zoology (doesn't work for finding animal radical reagents)
Herbal Reagents: Intuition + Botany (may also require combat tests for refined+ reagents)
Metal Reagents: Intuition + Metallurgy
Mineral Reagents: Intuition + Geology

Creating Refined Reagents: Magic + Enchanting (number of reagents of the same type, 1 day)
Creating Radical Reagents: Magic + Enchanting (2, 28 days, non-extended)

For those who weren't there, you habitat for metahumanity project didn't get finished because of an attack by two magicians who were planning to use the area to create a magical domain, although the two that attacked you weren't particularly compatible with each other, so why they were cooperating remains a mystery.

Master Ken has decided that he likes the idea of Habitat for Metahumanity, and has drafted you into helping him with his own version of the project. He's managed to get government and corporate sponsorship to rehab a city block worth of low-income howsing in a bad part of town. The new hope of the residents moving in (many recruited by Master Ken) has started creating an astral domain in the area, now he needs help aspecting it. He's given you, and his other students, various rituals to perform, as well as instructions for assisting in the easier parts of rebuilding to help him aspect the comain for conjuring. This will make all uses of conjuring in the area easier, and hopefully won't inhibit other magical skills. From what you can tell, its at least possible for this to work, although it will take longer than normal geomantic processes. (If successful, this will give two additional dice to all conjuring tests made in the area). Master Ken also plans to move his place of business to the area, so you'll be visiting frequently.

While you don't have much free time before the next school year starts, any actions that could be done during your other activities should be posted here before the next game session (whenever that may be).

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