Saturday, July 20, 2024

Saturday 27 July 2024 - Starting Life in Fire Grove



Starting the new post for next week.

So far we have:
Matt: Metal fighter
Paul: Water something
Dwight: Air something
Rob: Wood something
NPC: Earth Champion
Missing element: Fire. (Having a missing element was something I was planning, which is why I wanted to know your elements)

GM: 7985

PW: ELEMENT

Character Creation

I will be using both the Free Archetype and Dual Class option, however, for the Dual Class, each character will be a single element kineticist. The character builder does not enforce your second class main attribute, but please make sure you take both of your class attributes unless constitution is somehow the class attribute for both classes (I don't think any other class uses constitution).

I would prefer each character specialized in a different element. From an in-character perspective, this element appears to be something innate to you, merely awakened by the fire fruit diet you've been on since you were able to eat solid food; it is fate or destiny or maybe even chance, but it is not something the character chose for themself, and he may dislike the hand fate has dealt him in-character. Fire Grove citizens refer to their elemental powers as their Inheritance of Dragons.

Most backgrounds will be acceptable other than one suggesting loyalty to foreign nations or suggesting recent planar migration. New Lore skills for the campaign will be “Lore: Fire Grove”, “Lore: Fire Fruit” and “Lore: Draconic Inheritance”. There is some overlap between them, but they will be used to get local crafting recipes, know local monsters and people, and identify kinetic abilities/aspects.

For gear, keep your starting gold. Each character has been gifted a Class Kit of choice other than the weapons and armor in the kit (I recommend the monk kit), a type one bag of holding replacing the backpack (holds 25 bulk, worth 75 gp), a mundane weapon melee of choice made of sisterstone, a mundane ranged weapon of choice with 20 pieces of standard ammo and one piece of cold iron or silver ammo, an adamantine dagger (worth 1400 GP for some reason) and a mundane set of armor (also sisterstone if applicable). Add a Gate Attenuator to your character sheet, but remember you don't have it yet (it will be gained shortly and I don't want to lose time looking it up).

Characters start at second level, you may opt to wait for the game to start to pick your free archetype, or pick it before starting. Have third level also prepared in case we get that far. I expect day one to be a short adventure after introducing characters. Their first real adventure will actually take them off the island searching for a lost pathfinder. (It is a module named “Second Confirmation”)

The characters are expected to play nice with the pathfinders, and will be working for them in the first adventure. Each character may decide if they like the pathfinders or if they are just taking advantage of their resources (or spying on them). The pathfinders have a lodge at the base of the cliff monitoring the archaeology/looting of bones and other treasure, along with multiple other university embassies. The Mwagni are also present, and actively recruiting new attendants. They seem particularly adept at finding “good” people.


Comments:
Welcome to Fire Grove
Welcome to Fire Grove, home of the Fire Fruit, Dragon Graveyard and Kobold Aviaries. As wondrous as the things of Fire Grove are, it is the people that are it's greatest attraction. The people of Fire Grove have inherited control over elemental power reminiscent of the power elemental might of dragons. This makes the daily life of the city a spectacle to behold, even before a stein of Fire Meade grants a tourist the flaming breath of a dragon; if only once. The innate primal power of its people make the industry of Fire Grove significantly different than is available elsewhere. Clean water is free flowing in tiny aqueducts across the city, with heated water also freely available for bathing. The city is magically cleaned frequently. The architecture of Fire Grove is all stone and metal in impossible shapes coerced into usefulness from the primal might of the city's builders. The Fire Groves inside the outer wall can keep the population fed with magical fruit and are beautiful and fragrant attractions for both tourists and locals, and targets of kobold raids. The cliff-side wall and two of the three rock spires inside the city house magnificently carved homes for the kobold broods of Fire Grove, and are rumored to continue under the city making these Aviaries actually more spacious than the city.
Finally, at the bottom of the cliff facing the sea, an open cavern has revealed ancient bones of great dragons, likely the true culprit of the primal power of Fire Grove's citizens. The abundance of finds in the ancient graveyard are a new sources of income for the city, with magical items made from the correct type of dragon being abundant and cheap in the city, if sometimes a little quirky. The archaeology of the graveyard has convinced the pathfinders to open a permanent site here, and they have been welcomed by the Tyrant City King of Fire Grove, along with multiple institutions of learning from across Golarion, making the small city a good place for influential people to network and learn.
 
It seems that this weekend I am on call, but only as a secondary. So, I'm not sure if I'll be there or not, just depending on whether there are multiple cases happening or none.
 
Beef and fries for dinner. Maybe I'll have time to get something else at the farmers market on Friday (if I get off work early). Hope everyone can make it.
 
I should be there today.
 
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