Tuesday, December 12, 2017

Saturday, December 16th

Ok, Kevin has stated that he will not be able to run his game this Saturday  Maybe the following Saturday, but, that is the 23rd and some of our players will probably be home for the holidays.  So, that would mean that Matt, Rob and possibly Dwight will not be around and that would just leave Terry, Curtis and myself, which isn't much of a team to run through some heavy stuff.

As for this Saturday, Terry mentioned that he would like for Dwight to start his Star Wars campaign.  I'm still not sure 500 credits is enough to get any kind of gear.  At least with D&D/Pathfinder, gear is priced low enough that you can get a weapon, armor, probably another weapon or two and then minor gear (backpack, waterskins, flint & steel, pouches, etc).  However, with Edge of the Empire, here is the pricelist for some pistols:

Holdout Blaster - 200 credits
Light Blaster Pistol - 300 credits
Blaster Pistol - 400 credits
Heavy Blaster Pistol - 700 credits

And lets not even get into blaster rifles, they are way too expensive.  Now, armor:

Adverse Environment Gear - 500 credits
Heavy Clothing - 50 credits
Padded Armor - 500 credits

And that is just what can be purchased with 500 credits.  There are several more, but they are way outside our purchasing price of 500 credits.  Now for some standard gear:

Handheld Comlink (short range) - 25 credits
Electrobinoculars - 250 credits
General Purpose Scanner - 500 credits
Hand Scanner - 100 credits
Emergency Medpac - 100 credits
Medpac - 400 credits
Stimpack - 25 credits
Slicer Gear - 500 credits
Backpack - 50 credits
Climbing Gear - 50 credits
Datapad - 75 credits
Emergency Repair Patch - 25 credits each
Extra Reloads (blaster weapons) - 25 credits each
Fusion Lantern - 150 credits
Tool Kit - 350 credits
Utility Belt - 25 credits.

And lets not even get into how much a multi-person starship would cost.  I can guarantee it is a LOT more than 500 credits.

So buying gear is very expensive with just 500 credits to spend.

Comments:
So, who will be coming?

I'll be there, but I do have to work, so, will not be until after 4:30 PM before I'll be getting there.
 
For cash and obligation in EotE:
The GM is supposed to pick a ship for us, as no amount of obligation would pay for it anyways. I'm personally voting for a wayfarer and trying to talk him into giving us a couple fighters too.

Without Dwight's campaign restriction, we could only each take another 10 obligation anyways (can't more than double the assigned obligation), which wouldn't give us enough cash to buy more than a couple pistols and maybe some barely-better-than-useless armor... or up to 10 more XP. Almost everyone would choose the XP, which would put out party obligation up to 100, making all of the first four or more adventures focused entirely on dealing with obligation completely negating all other in-character rewards while operating under constant penalties. At obligation 100, we're basically publicly "known" to be terrorists of the worst sort who can only expect to be treated as enemies by anyone but other well-known terrorists. So allowing more obligation is not likely to change the starting equipment problem in any way (I'd still like the 10 XP to buy up attributes), and it makes the game about a bunch of criminals that are too dirty for Jabba to be seen with, which might not be the campaign he wants to run.

Fixing starting equipment would be better for initial adventures, maybe even an opening adventure about escaping our pre-fringer life, and seeing what we can steal along the way.

Hopefully Dwight will post a little more about our starting conditions. I'd like to see a little bit of common background other than "you meet in a bar and decide to trust each other enough to get into an unknown starship together".
 
Ideas for shared background:
Pre-jedi-knights: We were away from the temple when order 66 was given, out on our test of knight-hood. Having heard the emergy transmission that it wasn't safe to return, we didn't and the order fell apart before we could get in touch with an adult to lead us. So we parked on a far away planet to gather our bearings and make a plan, and discovered that we were basically all that was left of the jedi order.

New Jensaarai: Neophytes of the Jensaarai, we've been sent out into the galaxy to discover our own truth and maybe cut down some of those "dark" jedi, if we find any and punish soem imperial traitors as well. Darwin will decide if our individual truths are valid.

Early generation clones: The first few groups of clones were experiments in how to motivate and train the clones of the original. Prototypes and test models. Frequently tested to destruction. We were supposed to be recycled, but we were a little smarter than the previous models, and managed to escape. Hunted viciously, for no real reason other than our DNA was both a trade secret that our makers didn't want anyone to copy and a liability lest someone discover our maker's link to the last great war. We're fine now... mostly, just a group of genetically superior killing machines that don't have an employer, motivation and set morals. We'll have to work on finding morals and values... maybe we can be motivated by a good rebel leader.

Just ideas I threw together without having any idea what Dwight may have planned. Hopefully he'll post soon.

I intend on having a tough character who is force sensitive. Long term plan is to become good at melee combat, using the force and starfighter combat. Maybe add heavy weapons skill depending on how generous XP awards are.
 
Had to go away for the weekend, and had to leave books. I can run the starting example mission to let people get used to the system and it follow up. Not much on background cause it helps to know what people are playing and how they know each other, so post and i can try to quickly put things together.
 
I am playing a Scoundrel that is NOT going to be force sensitive or active in the force. I plan to be dual wielding heavy blaster pistols. Dabble a little in piloting and gunnery.
 
So I've made a character. With no idea where or when we are, I've made a character that can be anywhere... with a day job. One rank in a rarely-useful combat skill and no other combat ability at the moment. Since he has a day job, he won't be will to just run off with a group of murder-hobos on a whim. Since we don't know anything about why our characters may know each other, or why we'd be willing to trust each other (specially if there's a murder-hobo among us), and be willing to jump into situations likely to get any of us or innocent bystanders killed.

What you can see of the character when he gets on camera:
Tall, well-built but boring-looking human. He's wearing heavy clothes and a utility belt (utility belts are cool, right?). He's got a small black box that must be some sort of kit, data pad, comm link and hand scanner of some sort attached to the belt. (if he has a weapon, it would have to be legal AND a good idea for him to display it before he'd add it to his belt).

He's well groomed and his clothes are clean. (Why this is depends somewhat on where and when we are)
 
Oh, flank steak for dinner.
I have a copy of the "Age of Rebellion" book so we have a copy of the basic rules (the classes are all different). This was the only core book available for the last two weeks, and I had to get it at the mall since GS only had beginner game box sets. (They only only had this one copy, and didn't get more between my two visits, but FF says they're sold out but reprints are on they way.) I also grabbed a couple sets of dice and a couple EoE sourcebooks.

 
I should be there this week, but almost surely out the next and maybe the one after that, too.
 
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