Saturday, July 20, 2024

Saturday 27 July 2024 - Starting Life in Fire Grove



Starting the new post for next week.

So far we have:
Matt: Metal fighter
Paul: Water something
Dwight: Air something
Rob: Wood something
NPC: Earth Champion
Missing element: Fire. (Having a missing element was something I was planning, which is why I wanted to know your elements)

GM: 7985

PW: ELEMENT

Character Creation

I will be using both the Free Archetype and Dual Class option, however, for the Dual Class, each character will be a single element kineticist. The character builder does not enforce your second class main attribute, but please make sure you take both of your class attributes unless constitution is somehow the class attribute for both classes (I don't think any other class uses constitution).

I would prefer each character specialized in a different element. From an in-character perspective, this element appears to be something innate to you, merely awakened by the fire fruit diet you've been on since you were able to eat solid food; it is fate or destiny or maybe even chance, but it is not something the character chose for themself, and he may dislike the hand fate has dealt him in-character. Fire Grove citizens refer to their elemental powers as their Inheritance of Dragons.

Most backgrounds will be acceptable other than one suggesting loyalty to foreign nations or suggesting recent planar migration. New Lore skills for the campaign will be “Lore: Fire Grove”, “Lore: Fire Fruit” and “Lore: Draconic Inheritance”. There is some overlap between them, but they will be used to get local crafting recipes, know local monsters and people, and identify kinetic abilities/aspects.

For gear, keep your starting gold. Each character has been gifted a Class Kit of choice other than the weapons and armor in the kit (I recommend the monk kit), a type one bag of holding replacing the backpack (holds 25 bulk, worth 75 gp), a mundane weapon melee of choice made of sisterstone, a mundane ranged weapon of choice with 20 pieces of standard ammo and one piece of cold iron or silver ammo, an adamantine dagger (worth 1400 GP for some reason) and a mundane set of armor (also sisterstone if applicable). Add a Gate Attenuator to your character sheet, but remember you don't have it yet (it will be gained shortly and I don't want to lose time looking it up).

Characters start at second level, you may opt to wait for the game to start to pick your free archetype, or pick it before starting. Have third level also prepared in case we get that far. I expect day one to be a short adventure after introducing characters. Their first real adventure will actually take them off the island searching for a lost pathfinder. (It is a module named “Second Confirmation”)

The characters are expected to play nice with the pathfinders, and will be working for them in the first adventure. Each character may decide if they like the pathfinders or if they are just taking advantage of their resources (or spying on them). The pathfinders have a lodge at the base of the cliff monitoring the archaeology/looting of bones and other treasure, along with multiple other university embassies. The Mwagni are also present, and actively recruiting new attendants. They seem particularly adept at finding “good” people.


Thursday, July 18, 2024

Saturday 20 JULY 2024 - Terry's Elementalist campaign - Session 0-1... and beef.

Session 0 (and maybe session 1)

Character Creation

I will be using both the Free Archetype and Dual Class option, however, for the Dual Class, each character will be a single element kineticist. The character builder does not enforce your second class main attribute, but please make sure you take both of your class attributes unless constitution is somehow the class attribute for both classes (I don't think any other class uses constitution).

I would prefer each character specialized in a different element, Matt has already chosen Metal, and I would like Rob to play Wood if we continue this campaign after his summer vacation (and if he randomly joins us). That leaves the classic elements of Air, Earth, Fire and Water for Dwight and Paul to choose from. From an in-character perspective, this element appears to be something innate to you merely awakened by the fire fruit diet you've been on since you were able to eat solid food; it is fate or destiny or maybe even chance, but it is not something the character chose for himself, and he may dislike the hand fate has dealt him in-character. Fire Grove citizens refer to their elemental powers as their Inheritance of Dragons. I'll post more world building shortly.

Most backgrounds will be acceptable other than one suggesting loyalty to foreign nations or suggesting recent planar migration. New Lore skills for the campaign will be “Lore: Fire Grove”, “Lore: Fire Fruit” and “Lore: Draconic Inheritance”.

For gear, keep your starting gold. Each character has been gifted a Class Kit of choice, a type one bag of holding replacing the backpack (holds 25 bulk, worth 75 gp), a mundane weapon melee of choice made of sisterstone, a mundane ranged weapon of choice with 20 pieces of standard ammo and one piece of cold iron or silver ammo, an adamantine dagger and a mundane set of armor (also sisterstone if applicable). Add a Gate Attenuator to your character sheet, but remember you don't have it yet (it will be gained shortly and I don't want to lose time looking it up).

Characters start at second level, you may opt to wait for the game to start to pick your free archetype, or pick it before starting. Have third level also prepared in case we get that far. I expect day one to be a short adventure after introducing characters. Their first real adventure will actually take them off the island searching for a lost pathfinder. (It is a module named “Second Confirmation”)

The characters are expected to play nice with the pathfinders, and will be working for them in the first adventure. Each character may decide if they like the pathfinders or if they are just taking advantage of their resources (or spying on them). The pathfinders have a lodge at the base of the cliff monitoring the archeology/looting of bones and other treasure, along with multiple other university embassies. The Mwagni are also present, and actively recruiting new attendants. They seem particularly adept at finding “good” people.

Please post your element, non-kineticist class, race and primary weapon and armor.


Tuesday, July 09, 2024

Sat the 13th

 Hi Guys,

Hello from up north!  I'm back this weekend and looking to run Pathfinder.  The party has dealt with some minotaurs and cultists and is finally ready to enter the last stronghold of Runelord Alaznist.  Of course, that also means you will be encountering her deadliest servants and traps before you can get to her.  So who will be there this weekend to storm the castle??  See you Sat.


Wednesday, July 03, 2024

Sat the 6th

 Hi guys, 

Just starting a post for this weekend.  I'm available on the 13th and plan to run Pathfinder.  Hope to see you then, have fun whatever you get into this Sat.


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